Here are a few shots of a little toy I made over the weekend. It's a procedural
texture generator using 2D perlin noise.
The upper left shot shows how you can set the parameters for generating the
image. The upper right shot shows how you can load/save/modify color palettes
to map the pixels to. The lower two shots show the most powerful feature of
this little toy, the programmable 'modifiers'.
You can create 'modifiers' using a simple C-like expression syntax to modify the
noise sample for every pixel in the generated image. All of the C trig
functions are included, a few constants (like pi and e), random number
generating functions and has the ability to do variable assigments. The parser
isn't very optimized, so large expressions tend to slow down texture generation
considerably (the expression is parsed for every pixel, eventually I might add
some sorta byte code compiler).
I had a lot of fun writing this, and I think it can be very useful for artists
and non-artists alike. I don't have a web host, so I cannot offer a download at
the moment. If anyone is interested in obtaining the program + full source
(Borland C++ Builder 5), just shoot me an email and I'll gladly send you a copy.