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Submitted by Dan, posted on March 12, 2001




Image Description, by Dan



I've been an regular reader of flipcode for about a year or more and been just lurking around picking up cool tips and looking at awsome pictures.

The image submitted is a screenshot of the application I've been working on at Propellerhead Software (www.propellerheads.se), it was finally released last autumn.

So what is it?
It's a music-making software. It features a number of "devices" that generates sound and has a build in sequencer. There is also free routing of the audio chain by flipping to the back side of the rack. The top left area is the front and the lower right is the back. At the very end is the sequencer.

So why post it at Flipcode?
It looks pretty good (imho).
It uses a number of techniques more normal to games than music, the graphics uses alpha channels and are custom compressed, it creates sound using both algorithms and samples in real-time. Realtime physics for the cables - yes they do move pretty convincingly. We use offscreens to avoid flicker.

I'd just wanted to share this with you guys since I like the site a lot. And I think it would make a really good tool for people making games who wants music but can't afford an entire studio. :]

Thanks for your time guys/girls.

PS. The absolute hardest part of any project is to finish it...


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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Bob1278

March 13, 2001, 01:45 PM

Look good but, i doubt it's any match for Pro Tools.

-Bob1278

 
Bob1278

March 13, 2001, 01:45 PM

Look good but, i doubt it's any match for Pro Tools.

-Bob1278

 
Bob1278

March 13, 2001, 01:45 PM

Look good but, i doubt it's any match for Pro Tools.

-Bob1278

 
Bob1278

March 13, 2001, 01:45 PM

Look good but, i doubt it's any match for Pro Tools.

-Bob1278

 
Bob1278

March 13, 2001, 01:45 PM

Look good but, i doubt it's any match for Pro Tools.

-Bob1278

 
Bob1278

March 13, 2001, 01:45 PM

Look good but, i doubt it's any match for Pro Tools.

-Bob1278

 
Max

March 13, 2001, 01:49 PM

Hey Bob, do you think it's any match for Pro Tools?

Max

 
Raigan Burns

March 13, 2001, 01:55 PM

you guys are amazing... my first sampler was perpetually filled with nothing but rebirth sounds...

...don't suppose you'd consider posting the "realtime cable physics" as a Code of the Day?

please?

 
Max

March 13, 2001, 02:00 PM

"...don't suppose you'd consider posting the "realtime cable physics" as a Code of the Day?"

I'm guessing you could probably achieve this effect using Bezier curves where the control points are connected by springs and affected by gravity.

Max

 
Bob1278

March 13, 2001, 02:07 PM

Sorry about the multiple posts. >_<

-Bob1278

 
Vilse

March 13, 2001, 02:41 PM

That the cables does not line up at the center between the two cables are actually intentionally. It makes the whole picture look more alive when things aren't mathematically perfect.

Think of it as if the cables have some stiffnes or something. :]

Dan

 
Revolver

March 13, 2001, 06:56 PM

Bob, ProTools isn't a directly competitive product. ProTools, like Cubase (and Cakewalk, Digital Performer, AudioDesk, etc.), is primarily used for audio capture, processing and mixdown (ProTools is king here). They also do MIDI sequencing (which is Cubase's domain; ProTools is relatively weak here).

Reason mixes some basic MIDI sequencing with internal device sequencing capabilities (it's software sampler, synth, etc.), but it is particularly devoid of other features that the "workstation" packages have.

It's possible to get ProTools (and the proprietary Digidesign hardware needed to run it), and additional software like Gigasampler, Recycle, a soft synth or two, effects plugins, and more. Then you'd have more bang than Reason... at ten or twenty times the cost though, and with little to no percievable increase in fidelity.

If you run Cubase and Reason, you've effectively got everything you need. Top of the line software musical gear and workstation capabilities. And you can get both of these for $500-$800 USD - excellent deal if you're a serious musician or hobbyist. I seem to recall that Nine Inch Nails, among other big pros are using Reason.

I've used just about every piece of audio software out there, being that this is a major hobby of mine... that and I was originally an Audio Engineering student at uni. =)

 
STZ

March 13, 2001, 07:32 PM

Okay, here's my comment: gulinciu nemusa
It may seem not related to this iotd, but it also can be considered like something useful.
Does such interface has much sense ? I know, some people may feel love for thick and heavy cables, but why not to add some wind, rain, show, ant put that thing somewhere in the nature. You know, in lovely place near the lake, for example. Where is the earthquakes ? It could be especially suitable for 15-minute trial version, as quake could destroy your green cables after 'trial' period



 
Arath

March 14, 2001, 09:48 AM

Kurt come back !!

I need an image of 3d engine that rocks, (see 3dmark2001) !!

 
z80

March 14, 2001, 11:37 AM

That is a very very nice user interface. I think its cool when a user interface looks like the real thing, and this comes very close. All the buttons and controls are very nice, especially the buttons with light behind them.

 
Rui Martins

March 14, 2001, 12:51 PM

As Anyone actually noticed that the cables project shadows

It Looks very nice.
I like all the aspects of studing user friendly interfaces, and this one looks to appeal to it particular users (musicians).
Good work

See ya

 
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