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Submitted by Gregor Grlj, posted on March 10, 2001

Image Description, by Gregor Grlj

This are a few screens from an engine I was developing last year with DX7. I started developing it to learn better object oriented engine design. I can attach various types of objects to my scene class: renderables (meshes, particle systems, billboards, coronas etc.), lights, cameras and such stuff and the scene animates and draws all of it. I load the meshes from 3ds max (ASE export) as well as animations, cameras and lights. I calculate lightmaps (well...shadowmaps :) ) for static meshes, the animated meshes are vertex-lighted. The culling is just simple bounding box-view frustum test - no BSP/PVS/portal stuff.

In the next engine I will most probably try something with BSP/PVS or octtrees or something similar. As well as all that vertex/pixel-shader stuff.

There are around 15k polys in this scene.

The demo you see was done in a few days for a local demoparty. You can download the stuff here: Warning: you need a powerfull machine to run this demo smoothly.


Image of the Day Gallery


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March 19, 2001, 04:56 AM

well, the demo looks allright, alltho i think it's very poorly designed :(.. and a load of artifacts indeed! it should be possible to make some cooler things using that engine (because the engine itself is quite cool!). get inspired, check some of the latest/best demos, so surf to, and make art :)


March 20, 2001, 04:17 AM


I agree. The demo is poorly designed. I wish I had the time to do it the way it was supposed to be. Maybe next time.


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