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Submitted by Gregor Grlj, posted on March 10, 2001




Image Description, by Gregor Grlj



This are a few screens from an engine I was developing last year with DX7. I started developing it to learn better object oriented engine design. I can attach various types of objects to my scene class: renderables (meshes, particle systems, billboards, coronas etc.), lights, cameras and such stuff and the scene animates and draws all of it. I load the meshes from 3ds max (ASE export) as well as animations, cameras and lights. I calculate lightmaps (well...shadowmaps :) ) for static meshes, the animated meshes are vertex-lighted. The culling is just simple bounding box-view frustum test - no BSP/PVS/portal stuff.

In the next engine I will most probably try something with BSP/PVS or octtrees or something similar. As well as all that vertex/pixel-shader stuff.

There are around 15k polys in this scene.

The demo you see was done in a few days for a local demoparty. You can download the stuff here: http://members.xoom.com/creatureart/eternal.zip Warning: you need a powerfull machine to run this demo smoothly.

Creature


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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Plek/Shortcut

March 19, 2001, 04:56 AM

well, the demo looks allright, alltho i think it's very poorly designed :(.. and a load of artifacts indeed! it should be possible to make some cooler things using that engine (because the engine itself is quite cool!). get inspired, check some of the latest/best demos, so surf to www.pouet.net, and make art :)

 
Creature

March 20, 2001, 04:17 AM

Plek/Shortcut:

I agree. The demo is poorly designed. I wish I had the time to do it the way it was supposed to be. Maybe next time.

Gregor

 
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