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Submitted by Chris Egerter, posted on March 05, 2001

Image Description, by Chris Egerter

Here are a few screenshots of my new terrain engine, running on a ATI Radeon with DX8. The entire scene is rendered with hardware T&L and it's running at full frame rate with around 140,000 tris total per frame.

Features are: fully deformable terrain, quadtree visilibity, dynamic soft shadows, rippling reflections using EMBM, skycube and moving cloud planes, can draw directly on the terrain texture so scorch or tread marks last forever, wrapping world so you never reach a world boundary, automatic terrain texture generation, WYSIWYG editor in development, drag and drop objects in the world.

Bigger screenshots and more information is at Sorry no public demos yet.

Chris Egerter

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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

March 06, 2001, 03:46 PM

i saw some of his old demos when he went by that name, so your not special ;)


March 06, 2001, 05:37 PM

He was still using that name on #flipcode not too long ago.


March 06, 2001, 07:09 PM

I just posted some movies of this stuff on Hopefully you can view them fine.

Phil: I'm using a sample area of 192x192 from a 1024x1024 heightfield.
Higher level stuff like camera paths and triggers will come later.

Leon Rauis: There is a small glitch in the frame rate when crossing grid points. However I may be able to optimize that. I could also update less frequently say every 3-4 grid points and extend the terrain past the far clip plane so you don't see it popping in.

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