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>I think you're wrong.
I don't think so :)
Have you seen the demo itself ?
>It's more work than just a heightmap render. Think about extracting
>height info, creating sky, aligning textures and so on.
the sky is a bitmap (aka sprite), not a skybox. it doesn't change position on the screen when you look up or down.
height info extracting is a matter of reading a file.
aligning textures / creating sky is a matter of photoshopping.
If it is an automated process in the program, that's very impressive.
But as it's not, the code behind all this is a normal heightmap-renderer.
>So instead of calling it a plain heightmap render, give
>him some credits instead. Maybe he put a lot of work into it.
Well, it *IS* a plain heightmap-renderer..! Look at the demo! :)
> Maybe he put a lot of work into it.
True, and that can also be the case if it's 'a plain heightmap-renderer' !
*I DEFINITELY DO NOT WANT TO DISS THE CREATOR* !!!
No flamewar please :), but tcs was right.
The images are beautiful, the terrain looks splendid.
But that's all thanks to the textures, not because the code has some nifty tricks we've never seen before.
But still, it's a *beautiful* heightmap-renderer :)
Ciao,
Lennart
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