This is my first IOTD. It shows some 2D meshes generated using the technique
of incremental Delaunay Triangulation using my test app. You can obtain an
interactive version of this app from
http://www.geocities.com/forwardnullinfinity/DT_page.html. It will allow
you to see 2D meshes of the entire WingDings font set under Windows. These
meshes are generated solely from the contour info (points, edge segments)
contained in the WingDings.TTF file.
On the tech side, I use a variation on the Half-Edge Data Structure to
manipulate the topology of the mesh. I also use a novel technique (as far as
I know, 'cuz I haven't seen it mentioned anywhere in the literature) to
generate the constrained edges once the initial unconstrained triangulation
After messing around with other 2D mesh-generation techniques, I found
incremental Delaunay to be the most elegant approach.