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To answer some questions:
What do you plan on doing about getting content? Are you working at a commercial company, or are you out on your own? If the latter, how do you plan on distributing your game after your done?
For content I design and model all my models and levels, and I create all my own artwork, sound, and music. I'm doing this for fun in my spare time. I haven't really thought about what I'm going to do with it when I'm done, I'm to busy working on it :) Selling it would be nice for the time I have and will put into it. :)
Are you planning to / do you have an online option?
I would like an online option, but it probably will not happen as I only have 1 computer and writing network applications like this without a few machines to test on is not my idea of fun. Also I don't want to spend a lot of time doing it. I would like to done within 4 or 5 months and adding networking support is just going to slow me down.
Any chance on making the engine opensource (if your not planning on trying to sell it) looks like you have an awesome foundation.
I'm not sure what I'm going to do with the engine once it's done. If I do sell it, it probably won't go opensource. I have written the engine in such a way as to seperate the engine from the game so it is actually modifiable without having the engine source (much like the quake games) I may just give the specs out for the game dll, but like I said I won't be sure until I actually finish the game.
Btw, forgot to ask it before, how long did it take actually to make the engine?
I've been working on it since September of 2000. I would say on average I get 10-30 hours of work put into it per week in my spare time around classes and *trying* to have a life other than coding, making graphics, modeling, writing music, or level designing....
~I never heard a guy saying "I completed my 3D game engine"~
Me either. =)
In response to Betelgeuse's and Thr33d's comments -
The lights in the picture aren't correct by any means. They are the sort of flares that are in Unreal that are additively blended and scale with distance. But they look *damn* cool (IMO) when you're flying through them the hallyway at 200 kM/h. =)
-Luke
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