Hi, this is a little software engine I did in my vacation week (entirly from
scratch). Here are the software rasterizer features:
subpixel and subtexel accuracy
perspective correct texture mapping (every 16 pixels)
linear rgba vertex color interpolation
environment bump mapping à la G400 & use the same bumpmap format (DUDV88).
You can download the demos at http://pages.infinit.net/deks2000. To run
bumptest your desktop must be in 16 bits, and to run bumptest2 your desktop
must be in 32 bits.