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Submitted by Stephan Prohaszka, posted on January 05, 2001




Image Description, by Stephan Prohaszka



About a year ago i started to code an OpenGL Particle Engine. It features a simplified type of collision detection, using Primitives (such as Spheres, Boxes, Planes and Cylinders), besides Motion Blur and Blending and some different particle-modifiers, used for gravitation, explosions, swarming, bubble-motion etc.

I've made a Screensaver out of it, too, also called Shiva. You can download it at http://crow.riot.org (my personal homepage) in the download-section or at http://www.3dfiles.com/screensavers/shiva.shtml. Stephan Prohaszka aka crow^riot crow@riot.org http://crow.riot.org


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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Tropper

January 06, 2001, 07:38 AM

looks cool, but when i close the screensaver and go back to my desktop i get an error in GDI32.DLL :-)

 
Alexander Blach

January 06, 2001, 09:45 AM

I really like the screensaver.

But is there any chance of you implementing a randomizer? So that I don't have to look at the same particle system effect all the time. I don't like having to go to the screensaver setup dialog just to see something different...

 
337

January 06, 2001, 02:49 PM

Neat screensaver.

Its not a problem, but I was wondering why in your swarm screensaver, after twenty minutes, the particles form a tight torus and swarm less.

 
fragments

January 06, 2001, 06:34 PM

how many scene developers does it take to write a particle system?...

5 / one to do the work and four to stand around and say -oh i could have done that ;)

lets see i link to back up that claim m8

 
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