This is a screenshot of the bezier patch editor that I have been working on
in my spare time. It isn't anything great, but it has been fun to work on
so far. The screenshot shows the layout of the editor as well as a teacup
made up of 26 patches. I didn't create the teacup, I found it on the net
and use it for testing.
Right now the editor can create / delete patches (quadratic or cubic),
translate / rotate control points, load / save the models you make and other
miscellaneous editing features. Once the base features of the editor are
done I plan on adding more to it. I am using FLTK (http://www.fltk.org) for
the GUI elements and OpenGL to render the edit and 3D views. Source code
for the editor will be available once I get more done since one of my main
goals is to get the editor running on as many platforms as possible.
If you are interested in more images of the editor they can be found here :