| fluffy December 24, 2000, 09:01 PM |
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Argh. Trying to hack up a landscape screenshot based on my engine has shown me how completely unsuited my engine is to landscapes. :) (It was designed for MUD-type environments, and I'm too lazy to put in landscapes.) Ohwell. Mesa is totally barfing on stencils right now (damn 'priorities' in free software :) so I can't show things working with shadows, unfortunately, but hopefully this will give a good idea of what the ambient blue looks like:
I think it'd look better if shadows were working. In any case, I have my ambient light at 0.1,0.1,0.4 and my direct light at 1,1,0.8. The torii are the cardinal red, green and blue, and the ball is 1,0.5,0.25 with white specular highlights and a cheesy pseudo-marble texture. The ground is grey (and it really is grey, it just looks yellowish in contrast to the blue sky). Also, the skydome is textured with a cloud texture which has no bearing whatsoever on the lighting conditions. :)
Oh, and FWIW, the landscape geometry isn't procedural, it was actually acquired from NIMA's data of the White Sands Missile Range (check out www.nima.mil). It makes for pretty good test landscape data. They actually have pretty high-resolution data of most of the planet's surface, and if you're military or have a specific reason for it, you can get even higher-resolution data out of them. It's a very useful resource.
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