Not logged in, Join Here! or Log In Below:  
News Articles Search    

Submitted by Robin Håkanson, posted on December 20, 2000

Image Description, by Robin Håkanson

Here are som screenshots from my TI-82 demo IMATION released during Dreamhack00. It has som nice parts, faked grayscale (LCD screen's has low refresh rate ;) ), tunnels and other stuff that you normaly find in standard PC demos. For all you pepople out there that have you own TI-82 calculator you can download the demo from You will need CRash to run it (if you don't already have it you can find it somewhere on There is also an MPG version of the demo for all you poor fellows that don't have an as kicking TI-82 calculator, it's lokated on If anyone is intrested in coding TI-82 and Z80 processors i have wrote some artikels about it on (it's pretty good if you know swedish because the artikels seamse to be written in that wierd language ;) ). /Robin Håkanson

Image of the Day Gallery


Message Center / Reader Comments: ( To Participate in the Discussion, Join the Community )
Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

December 21, 2000, 04:42 PM

Almost there, almoooost there...
C'mon ya guys! 200! PLZ!

Robin Håkanson

December 21, 2000, 04:48 PM

No i diden't need to push the Z80 that mush. So i totoly agree with you.. it aint near that hyped as it has become.


December 21, 2000, 04:48 PM

Welcome Mr Postman!!!


December 21, 2000, 04:52 PM

Well - it's still a calculator :)


December 21, 2000, 04:54 PM

200? np.

did i mentioned that this is really impressive, on a calculator?


December 21, 2000, 04:57 PM

Extremely nice screenshot, and all you people are crazy.


December 21, 2000, 05:08 PM

Resistance is futile Mr Miller!


December 21, 2000, 05:16 PM

200 messages? How much disk space is that going to cost? I'll keep this one short :)

I wonder if you can hack a GeForce in the same beautiful way so you can get better images than it was designed for...


December 21, 2000, 05:22 PM

#include "sorry.kurt"
int bSadGeeksGotNothingBetter2Do = 1 ;
Post(&RandomComment) ;

Jason Kozak

December 21, 2000, 05:31 PM

Great stuff! Now I want a fancy calculator...



December 21, 2000, 05:42 PM

a GeForce card displays images in true color, and true color is more color that your eye can even distinguish. So even if a GeForce card was hacked to fake more colors or shades than it was supposed to, noone would ever know.


December 21, 2000, 06:10 PM


Hehe!!! Nice IOTD, Again!! go for the 200!!!


December 21, 2000, 06:15 PM

oops!! a little lengthy message, btw, the "Shock the monkey" banner is broken, yup, you can't shock anymore the monkey!!!


December 21, 2000, 06:19 PM

This IOTD looks more like a chat :)


December 21, 2000, 06:22 PM

just a little of pascal code:

unit Unit1;


Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
OpenIL,OpenILU,OpenGL12, StdCtrls;

TForm1 = class(TForm)
Button1: TButton;
Edit1: TEdit;
OD1: TOpenDialog;
procedure Button1Click(Sender: TObject);
{ Private declarations }
{ Public declarations }

Form1: TForm1;
tobj: TGLuint;


{$R *.DFM}

procedure TForm1.Button1Click(Sender: TObject);
cargo: byte;

if (FileExists(OD1.FileName)) then begin
cargo := ilLoadImage(PChar(OD1.FileName));

if not(cargo=0) then begin

if (FileExists('c:hola.bmp')) then

cargo := ilSaveImage('c:hola.bmp');

if (cargo=0) then
Edit1.Text := 'No grabo';
end else begin
Edit1.Text := 'No cargo '+OD1.FileName;







OH yeah! see my bad programming habits! this is some code using OpenIL


December 21, 2000, 06:23 PM

Thanks a lot for both of your comments, Ill probably end up getting a TI-89.

Again, thanks for your input!



December 21, 2000, 06:24 PM

WOW, the indentation blowed off!! damn!


December 21, 2000, 06:28 PM

i'm gonna do it, oh yeah!!!


December 21, 2000, 06:30 PM

a little more, come on!!


December 21, 2000, 06:31 PM

(Clap clap clap clap clap)
Thank you very much, thank you very much.......

this IOTD was great, thank you
(Clap clap clap clap clap)



December 21, 2000, 06:36 PM





December 21, 2000, 06:39 PM

Yeah but what about the 201th msg?
It's funny that most of the people who posted a msg here did it only to increase the msg count...

btw your demo rocks I've downloaded the mpeg version...but some part of the screen are too dark in this version because of bad lighting..oh well at least I saw it

good job


Alexander Blach

December 21, 2000, 06:40 PM

Wow - someone actually uses my Delphi conversion of the OpenIL headers? nice! :)


December 21, 2000, 06:40 PM

Damn it someone posted before I did...
well what about the 203th msg uh? :)


December 21, 2000, 06:48 PM

i've had to scroll so far down i've comPLEtely forgotten where i am


December 21, 2000, 07:07 PM

don't worry,
you were close enough ;-)
and it seems the madness continues, there are more than 200 now...



December 21, 2000, 07:24 PM

There are many ppl who don't realy understand what coding is about...
and that the IOTD does not represent a piece of art like smething done by a painter. Of course the IOTD we actually talk about does not beat the gfx possible on the latest gforce2 card or dreamcast or anything..
but this is not what's it about..if you code some search algo which can search a many gig data base in log(n) time or can be far more cool than a little gfx effect having been shown too often...
though you can not see this thing at all...coding is an abstract process which cannot be measured purely by the visual output...(i at all)
this thing has been coded for a calculator..and in this context it IS pretty cool...the only way you can measure the 'coolness' of some app might be to compare what you yourself would be able to create in the same context(same system/time,...) who of you lamers who say it's that bad could have created something similar in te same context..and if you could..did you have the idea to do so??

Give constructive critics..but no nonsense comments ..what do you think anybody could gain from comments like it sux cause it looks not like the latest 3d games though it runs on a system which never would be capable of displaying such stuff...this is obvious...and not of interest..

oh yeah..and coding also is about think before posting


December 21, 2000, 08:35 PM

mi pich nashia shef sja tursi hora,
az pa she hodja w druga firma

ma ne ti znam adresa

pusni edno pismo na


na (do 29 Dekemwri sum na tazi rabota)

obadi se!!!


December 21, 2000, 08:35 PM

OK, now it's my turn., nice image Robin.

This IOTD is bizzare. First we start off with normal nice comments, then some loser takes out his problems on a better coder than him, then we get flaming, then he appologises, then some sweedish guys start spooting poetry, then guys start arguing over "real-time" C64 ray-tracing, then everyone goes nuts trying to push the post count past 200 (nice work people), then the serious guys get on and start saying "hey guys, cut the crap", and we are left with the memory of a very cool, appreciatted calculator demo.

well, i think there's something in that for all of us, don't you?

BTW, does anyone code in Smalltalk? Even Squeak? Why are there no Smalltalkers on this group? What gives? I want to see some Smalltalkers talk about game programming...

thanks, is all.


December 21, 2000, 09:36 PM

300?.. yeah, and I dont even try to be the one that posts that much... I just get other people to do it...

This thread contains 226 messages.
First Previous ( To view more messages, select a page: 2 3 4 5 6 7 ... out of 7) Next Last
Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.