These are a few shots from a landscape game I am putting together.
It has a quadtree type map, multiple cloud levels, basic collision detection
(very), and some simple game aspects (shoot the landscape). I am starting a map
renderer rewrite which could take a while, so I am submitting an image first...
The skybox has been done a bit differently to what I have seen before. It
doesn't draw fixed world point triangles, but rather draws a fixed grid on the
screen, and from each point casts out a ray to see where it hits the cloud
layer. From this point is derived a texture coordinate. This has the advantage
that the cloud doesn't finish at the horizon, but has a few disadvantages as
well (slow routine to find intersection of sphere).
You can download it at web.one.net.au/~ludemann8. (If you do, have a look at the
sun shining though the clouds). Running on my k6-2 500 with a banshee, it goes
at around 30fps, but will eventually be made to go much faster.