This is an image from my OpenGL demo called "LadyDeath and the Light
Sources of Doom", or just "LightDemo" for short.
It is a windowed standard OpenGL application. No DirectX or extensions
Main feature is shadow volumes for global shadows using stencil buffer.
Other than that
relatively straight forward OpenGL lighting. Draws whole scene several
times for each
light source and uses blending to combine the results of each pass.
No rough culling is involved. Only Z buffer. If used in a larger scene an
rough culling algo would be needed.
Editor's Note: Download the demo + source code here: LightDemo.zip (428k)