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Submitted by Tim Lyakhovetskiy, posted on November 28, 2000

Image Description, by Tim Lyakhovetskiy

You may remember my old IOTD of "Pong On Steroids". Well, I added more features, more eye candy, multiple balls, more power-ups, more polygons, and a better interface. Still some minor bugs, but it's geting close to being finished. Currently I'm working on a level editor, and cleaning up my code, so I'm not going to post a link to the latest build. Here's some nice screenshots though. The first one is from an older version, but already with ball halo, and lightmapping(the red underneath the ball) The second is one of the latest! Notice the skybox (3D Studio Max rendered) and the reflections of everything. I don't know if this is going to be resized, but the framerate in the upper right corner is 58!

Next is the new interface with cool fonts, and a fully working(finally) menu. The last shot, is when I was testing windowed mode. In a 640x480x32 window, I was getting 85 FPS!

Tim Lyakhovetskiy

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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
Rui Martins

November 28, 2000, 02:50 PM

Apart from the fact that it seams a little too dark, it looks promessing for multiplayer.

Do you support multiplayer ? Network play ?

Can we have a Demo !?

Also it's a good sign to be able to complete a project, gives you a sence of achievement.

See ya


November 28, 2000, 03:55 PM

Hey, thanks!

I'll post a demo when it's done. Check under projects->arcade->pong on steroids for the release ver.


November 28, 2000, 06:21 PM

Is the game being published by garagegages? How do they help you? I've never been able to figure out exactly how they help you.
Looks like a nice game, what kind of computer were you running on to get 85fps at 640X480? Are those bars in the middle extra obstacles?


November 28, 2000, 10:16 PM

I'm not publishing with GarageGames, I'm just using it as a place to show people my progress and find people to help me with different stuff(artists, musicians). I'm currently looking for a musician to do some background MIDI/XM tunes.

Yes, the things in the middle are extra obstacles, that you can change with the Level Editor.

Oh yeah, the answer to whether or not I'm going to have Network Support is.....No :(
Sorry, the codebase is REALLY not organized as Server/Client, so it would take me way too long to do it now. There is two-player support that's really fun! The longest game I've ever played was with my friend. We played for 3 hrs. and he won 523 to 492.

Overall, it's a very fun game, which will be finished as soon as I get my lazy ass off of Unreal Tournament and work on the Level Editor.

So far, I've tested it on 3 systems:

Pentium 3 550 MHZ
384 MBs RAM
nVidia GeForce 2 GTS 32 MB
Windows 2K Pro
62 FPS in 1024x768x32
85 FPS in 640x480x32 (Windowed)

Pentium 2 333 MHZ
128 MBs RAM
ATI Rage Pro
Windows 2K Pro
33 FPS in 800x600x16
45 FPS in 640x480x16 (Windowed)

Pentium 3 600 MHZ
256 MBs RAM
nVidia Riva TNT 2 32 MB
Windows 2K Pro
51 FPS in 800x600x32
(Windowed not tested)

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