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Submitted by Bastian Clarenbach, posted on November 10, 2000

Image Description, by Bastian Clarenbach

These are shots from an older version of our engine, we call her Walhalla. The shots are taken from a tech demo we made to test and demo the capabilities of the engine. The whole scene that was created has over 150k polys and full dynamic lighting and positioning.
  • The upper left shot features a scene where a keyframed robot with about 5k polys picks up a glowing object from a spawner and puts it into the blue ball thing you see at the left side of the picture. The ball is transfered over objects.
  • The upper right shot shows a head floating over some socket thing. Our artist created the head from a NURBS surface in MAX. The surface was then exported with our own inhouse exporter plugin and is tesselated by the engine at load time (including texture coordinates and correct normals). The new version will feature Bezier surfaces.
  • The lower right shot is taken from the end of the demo. Our camera flies through a scene with objects along a TCB spline path. The scene was assembled in MAX and the splinepath was exported from MAX, too. The rune itself is created with NURBS, like the head.
  • The lower left shot is another shot from the demo scene. The white square in the corner is a false color image of the occlusion buffer we use for our culling algo. You can clearly see the bridge and parts of the wall from the background. You also notice that parts of the scene are not shown in the buffer, this is because we flag objects that shall function as occluders.
  • Currently, we are working on a full redesign of the engine for DX8 and adding a few features like skins and the like.

    Hendrik Grüne & Bastian Clarenbach
    Code & Engine Design
    Ascaron GmbH
    GERMANY ;)

    Image of the Day Gallery


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    Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

    November 10, 2000, 01:10 AM


    sind das nicht Fußballmanager???

    BTW nice shot's =)


    November 10, 2000, 01:45 AM

    "we call her Walhalla"

    *her* ??? :)

    Looks nice!


    November 10, 2000, 02:02 AM

    Some people give life to their work and will get in some kind of relationship with it! Perhaps love ?????????


    November 10, 2000, 02:56 AM

    They are from Germany
    in Germany you say "die Engine" (the Engine) "die" means feamale
    a little hard to describe, that's why German is so hard to learn
    and so the call "HER" Walhalla

    Ok, that's would be a reason for me... maybe i'm right


    November 10, 2000, 02:57 AM

    The guys who created the PC game Ignition (UDS) named
    their engine Lisa.

    I think its pretty cool that people name their engines...
    wonder what Carmack and the guys at id would name their next DOOM engine? :)

    BTW i like the look and feel of the environments in those images


    November 10, 2000, 03:47 AM

    That is nice! It realy looks great, I specially like that kinda dark blue atmosphere.
    I believe that you can do awesome projects with such an engine.
    Keep up the good work, you have some great stuff there!


    November 10, 2000, 03:54 AM

    I'm just curious as to where I can get ahold of this demo

    Kezza Lord

    November 10, 2000, 04:11 AM

    I'm curious as to how fast it is and what its currently being run on.

    I can make out 60 fps in the top right and i'm not sure about the others.

    Regardless, thats a damn nice piece of work.


    November 10, 2000, 04:26 AM

    It's me, Bastian...

    Kezza Lord:
    The shots were taken on a AMD K6-3 400 and GeForce SDR at 640x480x32 at 60Hz. The top left shot is one frame (so 60 fts) and the others are half rate (30 fps).

    Sorry, no. We do not have a running version of the engine at the moment was "she" went through a heavy process of restructuring.


    November 10, 2000, 07:57 AM

    That rune thing looks very kewl!!! also the glowing object in the hand of the robot looks very nice, does the glow moves like the glows you see in movies??


    November 10, 2000, 10:15 AM

    Yes, the glow is animated. We used a DX7 style vertex blend and varied the wheights with a repeating sine function. That enabled us to size, color and place the "powerwisp", as we call it, anyhow and anywhere we want.


    November 10, 2000, 10:49 AM

    What are you using for occlusion detection? Is it a c-buffer system, or something else?


    November 10, 2000, 12:21 PM

    "Her" seem powerfull... and the gfx is so 'kitch'

    The Wolf

    November 10, 2000, 02:04 PM

    Converting to DX8? I heard they did some major improvements to it. Hey!! does anyone know if DX8 SDK will work on Win98 or is it a Win2000 thing only?

    Shattered Soul

    November 10, 2000, 05:23 PM

    Damn, it came across as a sort of warped Half Life shot or something.

    Good work!


    November 10, 2000, 08:26 PM

    The Wolf: DX8 SDK is already out and Win98 is supported too.
    Cool shots, btw, I wish there was a link supplied to see and read more...

    James Matthews

    November 10, 2000, 10:27 PM

    Gotta say that is one of the most impressive IOTDs I've seen in ages. That statue thing looks VERY cool - I'd really like to see a larger screenshot of that.


    The Wolf

    November 11, 2000, 02:20 AM

    Cool, thanks, did you try playing around with DX8 yet? is it really better?


    November 11, 2000, 06:52 AM

    Its me, Bastian...

    It is some old fashioned zbuffer like thing with a lot of tweaks. ;)

    DX8 has its advantages and problems. Overall, it is the most sophisticated and best DX I have worked with, so far, and I am with that since DX3. It runs on all Windows 9x, ME, 2K... I dunno about NT, though... never tested that.

    Demo/Shots and stuff:
    I am checking if I can dig up a version of the demo the shots are taken from. Please check this IOTD monday night 'cause if I found something, I post a link here.

    Thanks for all the wonderful comments. :)


    November 12, 2000, 12:40 AM

    That is one sweet engine. Could you post a list of features? Do you have a website? What game is this for, and how long has it been in development?

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