This screenshot is of an engine I have been working on for the past 3 months.
The basis for the engine is SDL, for those looking for a fast(Unreal Tournament
for Linux uses it) way to create multi-platform applications take a look at
SDL(www.libsdl.org). The graphical part of the engine is written is
OpenGL(hence the same ChronosGL :))
No, the background isn't some super cool terrain engine it's just a skybox.
However, you are actually looking at a corner of the skybox. By displacing the
texture coords by very very little I managed to create a seamless 360 degree
wrap around world.
The console shown alpha blends in and has different text colors and a syntax
similar to quake3. The font was created using that handy font builder which was
mentioned on flipcode's main page.
The pink lines around the actual map represent the edges of an Octree. The
map itself is for now just textured with a simple grass texture I got from a
The 'Rain' you see is just that, rain. The lines are generated using a very
simple algo which can easily be applied to many other atmospheric/particle
effects. The rain for now is just lines but plan to expand it to a triangle
strip so it can be textured with a more realistic effect.
It's pullin 48 - 64fps On my P3 450 w/ a Viper 770(not ultra 16mb) while
running in screen res of 640x480. This is without any visibility detection.
I've also started collision detection and it seems to be going pretty well.
I am planning to make a fighting game once the engine is completed...nope not
full 3d...more like a Smash Brothers/Marvel Vs Capcom sorta game(no sprites
though :P). If you'd like more info just email me.
-Amitt 'Chronos' Mahajan