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Submitted by Michael Black, posted on October 31, 2000




Image Description, by Michael Black



Here is a screen shot from our latest game, Sub Hunter. It requires DirectX 7.0a.

The goal in Sub Hunter is simple: sink wave after wave of the enemy subs before they sink you. Along the way, grab the various power-ups for secret powers and big scores!

For more information: http://www.tornspace.com

-Michael Black
Torn Space


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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Buster

January 29, 2001, 08:33 PM

The inspiration for this game was the arcade classic "Depth Charge" released in 1977.

It was B/W and had no sound. For 25 cents you got 60 seconds to blast as many subs as you could. There was a 30 second "overtime" if you killed enough subs (I think it was 20).

 
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