| Simon October 31, 2000, 05:03 PM |
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Ehrrm... i don't know if anyone's still reading this, but i thought i'd reply to everyone's questions. I've been away the last couple of days, *sorry*
Nick: i need to speed things up because the 150-200 fps is average, the worst case is 50-60 fps, this maybe doesn't sound so bad, but the level is small. If i had a house with lots of rooms, the framerate would slow to a crawl.
Revolver + BSP guys: i thought i'd try octrees + pvs, mainly because this is my first try at something like this and i thought i'd start off easy. (but thanks for the encouragement ;))
Vince: i check out the site, and you're right of course, it was dan's textures! Thanks, dan ;)(i'll generate my own textures soon, i just used these for testing my skybox) ..about the envmap.. i will put together a demo soon, and then you can check it out yourself :)
MrDevlin: Thanks for the comments :). About the MX, it's like the GTS except it can only blend two texels instead of four, the fillrate is about 80% of the GTS, and the memory bus is more limited (64 bits instead of 256, if i understand it correctly), so it's slower in high resolutions. So basically, it has all the features but it's slower... it's still fast enough for me though (i had a voodoo banshee before so this is a REALLY big step up for me ;)). I can play quake3 in 1600x1200x16, trilinear filtering and 32 bit textures without any problem (about 25-30 fps). It also has the glorified FSAA, but since the bus is so slow, it's practically useless in anything higher than 640x480. Looks nice though ;) I would highly recommend it to anyone thinking of buying a new graphics card. (check out www.anandtech.com and search for it if you want to know more...)
Cheers,
/Simon
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