Here's some screen shots from the latest beta/demo of my game Remote
Assault. The top left shows the full interface with 5 tanks moving in wedge
formation. The top right shows some tanks and APVs escorting a supply truck
through a mountain pass. The bottom two shots are battle scenes between
several tanks, APVs and Walker units.
Some game features:
Real time play
Chain of command AI(Groups, squads, units)
True line of sight for all units
Detailed damage modeling
Single play vs the computer, or multiplayer vs. humans over a LAN or the
Note that while its real-time, the game has been designed to play more like
a wargame than a RTS.
If you would like to check it out further go to www.onegames.com