Here is few screenshots from our first attempt at a 3d engine. We coded the
engine as a uni project and hope to do alot more with it after graduation.
The engine is a portal/bsp hybrid with obb frustum culling for intricate
world objects. Screenshots, bottom left shows a static model with a
transparent convex hull and obb, bottom centre is another model
demonstrating lightmapping, bottom right shows a mirror and up the top is
the courtyard in our current test level. We are currently getting ~100fps
on a TNT2 with celeron 400. Still to go, lots :). We are working on curved
surfaces (Q3 insired of course), finishing animation, dynamic lighting and
shadows. When exams are over, we will set up a site from which a walk
around can be downloaded.