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Submitted by Lachie Mouat, posted on October 17, 2000

Image Description, by Lachie Mouat

Here is a piece of concept art from my new game, Reason Run Riot. It is the main character, Alan "Riot" Shafer. The game is powered by the Heavy Metal: FAKK2 engine at the moment, but will be heavily enhanced by the time we've finished with it. Our website is, and we are looking for a lead programmer and a level designer as well.


Lachie Mouat,
Elemental Entertainment

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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

October 17, 2000, 02:37 AM

"The game is powered by the Heavy Metal: FAKK2 engine"

My understanding is that FAKK2 was built using the Q3A engine. Are you creating a total conversion for FAKK2?


Matthew Morrow

October 17, 2000, 02:53 AM

Must be some kind of mod or ID would have a fit, lol.

Matthew Morrow

October 17, 2000, 02:56 AM

Also, and don't want to knock design here, looks surprisingly like an early version of Solid Snake from Metal Gear. Or the outfit is quite common from MGS, Resident Evil 2, or Syphon Filter


October 17, 2000, 04:04 AM

Nice to see a different iotd that is game related.


October 17, 2000, 04:36 AM

Great concept art.
But that guys name could be improved though ;)
I dont know about you, but if this was a DoubleDragon kinda game,
i would choose a character with a name such as Crusher, Rob, Jimmy.

And the bosses would have names such as MeatHead, Razor or Bill G...
...hrm, well something that sounds big and scary.


October 17, 2000, 09:05 AM

No, no, no. This must be a tribute to the SGI Performer Guru Allan Schaffer.

Kewl art though. Thanks for sharing!


October 17, 2000, 10:45 AM

Joooooooooooooooohnyyyyyyyyyyyyy BRAVO!!!!!




October 17, 2000, 02:53 PM

The FAKK2 engine is actually id's Q3A engine, plus a number of really nice enhancements that the coders at Ritual added to it. Essentially anyone that's licensed the Q3A engine (i.e. EA for "AM's Alice") are using the additional pieces that Rit added... things like a real heirarchical animation system, etc.



October 17, 2000, 02:56 PM

Addending my last post... :)

After reading his webpage, it looks like they might just be doing it using the freely available mod tools for FAKK2, and not an actual licensing deal with id.





October 17, 2000, 03:07 PM


Is that part of the licensing deal? id Software gets access to the changes that licensees make to the engine?



October 17, 2000, 06:29 PM

Hi Guys,

Thanks for the kind words.
We are creating an indie game using the FAKK2 tools for starters and then hopefully get a publishing deal (you know the drill). The FAKK2 engine is the best one for the job right now, and the Ritual enhancements are good indeed. The heirarchical models are the best enhancement, because they allow us to create massive dinosaurs and have the player weave in between the legs and stuff like that. The scripting system is good as well.
I'm not sure about the licensing deal with ID, but I know that they make a huge load of money from every license (in order of a million or so when you count the percentage). But, that's the price you pay for success ;) Since we are not going to make money from it (yet) we are all right. When we turn professional, then we will get a proper licence.

It does look like one of the old arcade games like Double Dragon and such, but this is just early concept art =] The outfit is temporary as well.



Matthew Morrow

October 19, 2000, 02:26 AM

Well judging the art itself, its actualy quite basic and look like it was done by a 13 year old. The artist obviously has had little/bad/ or no training at all in life art.


October 19, 2000, 10:24 AM

why do ppl have to insist on posting bad comments...?
momma always told me, "if you don't have anything nice to say, then don't say anything at all"
woahhhhh Momma!


November 27, 2001, 09:30 AM

i would have to strongly disagree with you matthew morrow it isnt suppose to be life art.It is concept with its own style very close to anime.
I like it

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