this is a screenshot from my contribution to the lights & shadows contest. The scene
might not be the most interesting - only an enviroment maped statue and some pillars, but
it took many night to get everything working so I'm very satisfied with the result.
It's coded in C++ using OpenGL and I'm using shadow volumes to render the shadows so it
requires a stencil buffer to run.
Well, please download the demo and see for yourself... (Contest Page)