Here are some (mostly old) screenshots from my development framework called ICE.
It includes some rendering facilities as well as miscellaneous private libs (from
collision detection to rigid body and cloth simulation).
From left to right and top to bottom:
Butterfly subdivision surfaces on a Lara-like model
cellular noise-based terrain interacting with water
spectral synthesis and texture generation
radiosity test scene #1
radiosity test scene #2 (Hi Klaus :)
the classic 2D water effect rendered as a 3D mesh
a complex scene made of more than one thousand objects (this is the french "Pyramide du Louvre")
...on a Q2 character as a bonus
Of course, everything is exported from MAX by Flexporter :) (www.codercorner.com/Flexporter.htm)