These are some screen shoots of my 3d engine
"Eclipse", projected for my FPS "Eternal Eclipse"
This engine is based on a vectorial terrain map, that
allows to handle very large locations (about 100
I'm still in an early stage of the development, but i
already implemented dynamic lighting (see the
spotlight effect, and a sky lightning) fog, animated
sky (clouds, planets & stars), automatic terrain LoD,
and some magic effects.
The final version should implement reflections,
billboards, and a particle engine for blood,
waterfalls & magic stuffs.
All is optimized to render very dark scenes.
If you want to know the other stuffs about it, you can
check out my web page.