This is the current state of the Art on image quality has all of you can
[Top Left] The MultiColor Car is cruising with the wheel trails ON.
[Top Right] A closer look of the cars.
[Bottom Left] The inside (pilot) view of a car, when making an Hard Left
[Bottom Right] A view of the Colored Car with Graphical Debug Turned ON,
which enables us to see the actual diferent speeds each wheel has and
the Virtual curve Center.
What I have been really trying to make correct is the physical
behaviour/handling of the car.
Currently the entire world of Racer is plane FLAT, it's easyer to
implement for now. But you can Edit the track file (*.trk) !
The Suspension and Inercia are Implemented, and the timing should also
But there are two inconsistencies, lets see if any of you can find them
out, besides the non implemented Features. ;-)
Almost forgot, after all the trouble to make the page, for a runnable
demo just go here.
There is NO music, NO Sound, no Colision Detection, NO Sliding, NO
Speed Limit (air resistance should take care of this when implemented)
and NO joystick support (didn't have the time to include it, sorry)
which means no Force-FeedBack 8-).