These are some shots from my latest 3D engine. Right now I'm just using it
to experiment with a few things. It uses BSP/PVS, portals, lightmapping,
skybox with moving transparent cloud layers, simple collision detection, and
rasterazation done with OpenGL. I'm not sure how long I'll work on this
engine, but it's been fun so far and the results are promising.
How many of you have seen the upper left image before? Check out the very
first IOTD. Has it been a over a year already? Time flies...
For fullsized screenshots, check out http://www.rpi.edu/~hodorl/engine/