A few screenshots from my *engine* so far, just made a
few tests with per-pixel lighting with the NV register
combiners and thought it looked nice. Top left is with
a full white light in the middle of the room, Bottom
left is the same shot then Top Left without any lights
(fullbright), Top right is the library room with a
wierd orange-ish light, and Bottom right is a
wireframe view of my test level, each polygon has a
random color. The actual level is from Vampire the
Masquerade, compiled with my little level compiler.
Theres no visibily determination yet except for
backface removal and frustum culling. I'm working on
portal/octree hybrid thing right now.