This is a screenshot of the latest version of UIUC-SIGGraph's 3d
Painterly Rendering Engine. I sent in an earlier one to IOTD - March 9,
2000. It simply takes a 3d scene and creates the effect of painting it
on the screen. The result is full mobility in a fully painted scenery.
This is the 2nd version and shows some significant new changes...
Better overall coverage of screen
More brush variety, including (sort of)curved brushstrokes
Direct3d (old one was Glide)
Lighting engine (old one was not using it)
Lesser interframe coherency (this is actually a bad thing)
Semi-quasi faked multi-layer painting
This version is also the one that was shown at SIGGraph 2000
conference. Although, we got the research award for version 1. There
is more info at http://www.siggraph-uiuc.org/painterly/
and more Version 2 screenshots at
As far as we've seen, this is still the only truly 3d Painterly
Rendering Engine in existence that runs in realtime. A PIII-600 w/ a
GeForce (not GeForce2) was running this particular scene at 30 fps.
- Parashar Krishnamachari