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Submitted by Berislav Skupnjak, posted on August 25, 2000

Image Description, by Berislav Skupnjak

3D World is project which is established to create big virtual worlds with big world size and high level of detail. It includes both outdoor and indoor engine. There is no limit in camera position like in many games. All objects are visible from all angles. These enables to drive a car, yacht, helicopter,airplane and other vehicles. You will be able to diving, drive a submarine. Mountains aren't bitmaps, like in most of today games. They are real 3D objects. On each mountain You can climb or drive. From each mountain You have great look at valley or sea. See the screenshots.

REVOLUTION!!! Why? Small worlds in this game are 400 square kilometers big!!! World loading with all textures, 3D objects and terrain data took about 25 seconds. On computer with 128 MB RAM world can be big 12000 square miles!!! There are many countries which are smaller than worlds in this demo. Yes, world can be so big and we can enter in any house, climb on every mountain, diving, driving cars, flying with airplane. So far this world has very good infrastructure. 5 different types of roads, including speedway, bridges, tunnels. Here are church, seaports, lighthouses, jumbo posters, banks, shops, apartments, houses, hotels, beach, fields, village houses and more. Go to INFO for details.

Speed On PentiumII 333 MHz, GeForce256 32MB this world works with 35-60 FPS with world visibility range of few kilometers and detailed visibility range up to 300 meters. General idea General idea was to make big Virtual 3D World. We wanted that it works fast so we inserted many optimizations in it. The whole thing is made in C++. This is natural world: green grass, beautiful sky, wooden houses, like in real world.

3D engine - This 3D World is made by Morfit 3D engine. You can download it at

WebPage - Visit our homepage at to see SCREENSHOTS, TEHNICAL INFO and FEATURES about this 3D World.

Email -

Image of the Day Gallery


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August 25, 2000, 10:19 AM

now that looks cool...
the last time I heard of someone try to do a similar project it was some chamber of comerce for some mid-west US city, they mapped the entire city, buildings and all. and that was when real time 3-d was new technology (read 1980's, before all the power we have now to play with) I'm sure others have done similar since, after all, that's pretty much the dream of every 3-d coder

Albert Sandberg

August 25, 2000, 10:27 AM

7 pictures in one, boy, you really set those records well, don't ya ;)

Damn cool world you got there, very nice clouds IMO.


The Wolf

August 25, 2000, 11:22 AM


did you modify the Morfit engine at all, or did you use as is..? (your screenshots are more impressive than the ones on the morfit site)
what about some people walking around in that world, how feasible is that?

great job..


August 25, 2000, 12:09 PM

That's incredible to say the least, how do you plan to apply this?

"Minds, the creator of worlds."


August 25, 2000, 12:26 PM

That's so cool.


August 25, 2000, 01:27 PM

Holy smokes, pretty nifty! The sun effect is excellent, better than an any commercial game i've seen. Is it me or is it casting shadows on all the buildings?


August 25, 2000, 05:05 PM

Hi people!

I'm Bero, creator of this world.
I just wanted to answer on your comments and ask few questions...

I used Morfit engine as it is, without any of modifications.
The secret is in quality textures and light.
Plans for this projects are big, we will apply it on few games.
Now we are working on cars and later we will add pedestrians.
Details read on my webpage.

I have questions for You people...

Where can I find good code for car physics?
Where can I found good coder which will enable our car realistic
level of driving with physics like in games Driver and Interstate?
Coders, mail me at
This is job opportunity which we will pay.


Bero, Atlana Software


August 25, 2000, 05:18 PM

I wonder... does it support lightmaps? I haven't used the Morfit engine, but all the screenshots I see of it do not have any kind of lightmaps. Goraud shading, yes, but no lightmaps.

How did you create the map itself?


"What direction you should go in depends very much on where you want to end up." - a famous cat :)


August 25, 2000, 05:36 PM

4 words.... What is the Matrix?

zed zeek

August 25, 2000, 09:25 PM

"There is no limit in camera position like in many games. All objects are visible from all angles"
just curious how this is managed with the billboard trees that are shown is some of the screenshots

Stratos Tsiavis

August 25, 2000, 11:46 PM

All looks too colourful for me... cool otherwise... keep it up...

William van der Sterren

August 26, 2000, 02:48 AM

Partial answer to your request for car physics:

There was a talk by Ted Zuvich at last years CGDC, explaining the car physics in great detail. You can find his paper at, in the archive, year 2000, in the programming section. (You'll need a free account to access it).

Ted was involved in the Need for Speed series, and illustrates the physics for a '70s Chevelle.

(I just enjoyed the document, and don't know a thing about car physics myself).



August 26, 2000, 10:31 AM

that's an impressive sun-set, I assume the sun moves over time?
if so, what's the time scale? any weather effects?

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