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I have to say that's absolutely amazing stuff. I'm really curious how you managed to chose the parameters for your sine functions. Do you have an editor or something? And more to the point, how many hours did you save by not having to use Character studio ;)
It look's very good from the pic. I also first used simple sin functions on my character animations (This involved a _lot_ of trial and error to get something that looked normal :). But I'm now using splines for movement because they allow finner control and are easier for movement in more than 2 axis'.