Currently I am optimizing Oxygen3D and finalizing the engine core.
With optimizing I don't only mean optimizing for speed, but also on memory
At the moment Oxygen3D can render up to 6.5 million triangles per second on
But I'm not finished optimizing yet. As you might already have guessed hardware
TnL is now supported as well.
The above screenshot is not to show the how many polygons it can render etc, but
to show a new feature which I almost
It's support for instances of objects. You load one car, and create 100
instances for example, which still one mesh is stored.
Each instance is treated like a unique node, so you can rotate, move or scale
it, link it to other nodes etc.
Also you can still use different materials or material settings per object (see
the different car/cardoor colors).
Also animation data can be shared. So you can load one character and a walk
All characters can have different cloths and hair and skin colors etc.
And can share the animation data of the walk animation. Ofcourse this does not
mean that all characters will walk
sync. Because then it would not be very usable :)
There is another screenshot at http://www.mysticgd.com/misc/cars2.jpg if you
would like to see it.
P.s. these cars do not have textures applied to it as you can see. It's a model
I downloaded from 3dcafe.com