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Submitted by Shawn Kirst, posted on August 04, 2000




Image Description, by Shawn Kirst



This is a little demo I threw together over a few days using spare time in the morning before going to work. It's a terrain scene simulating an errupting volcano. Features include: particle and smoke effects, bump-mapping using a 2 texture passes (will work on TNT class cards) and an animated skydome using a bezier patch. The terrain is generated using height map images. I was thinking about trying an implicit surface mesh to add realistic lava flow to the volcano. Shoot me an email at skirst@fuse.net if you'd like to take a closer look. I'll release the source code as soon as I 'clean' it up.


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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
morgan

August 04, 2000, 09:43 AM

Cool! Can you post a binary somewhere?

-m

 
Nate Miller

August 04, 2000, 10:00 AM

Yes, a binary would be nice :)

Nate Miller

 
fenris

August 04, 2000, 11:36 AM

I'll try and get the source & binary for both Linux and Win32 platforms some time next week.
I'm going to be out of town all weekend, and have a million things I have to do =)

The address is: http://nifelheim.yi.org/geekitorium/

It's on a DDNS service, and I host it on a home system. It isn't up right at the moment (Still got a little work to do)
but it will be after the weekend. If it's down after that, it's only temporary.

 
remo

August 04, 2000, 06:05 PM

that's nice... why don't you put some motion blur in... it wouldn't be too hard, just resize the particle sprite in some paint program, and orient it towards the direction it's moving in...

 
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