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Submitted by Devon Zee, posted on July 28, 2000

Image Description, by Devon Zee

It's a pretty simple particle engine, with a few different options. Particles are static (well, they rotated and scale, but they don't have any advanced movement) unless you move them yourself. It renders at 400x300 fairly quick, but once you get to 640x480 it slows to a crawl. It features:

6 different types of filters (4 shown here) Most filters can be "Jittered" (see first shot) which makes them sparkle quite a bit, for a firework effect. "Alpha Mask" mode, which allows you to (although cumbersomely) export AlphaMask animations, which could be used for animated blended textures.

Runs in OpenPTC so it should be portable if I ever want to make a mac version :).

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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
Niels Haandbęk

July 28, 2000, 06:03 AM

Mayby you should have a look at the particle demo from the Nebula engine.
It uses a bunch of quads which it rotates and scales. The colors are
also animated. The end result is extremely pleasing (visually) and
the behavior can be customized easily.

Using filters seems a bit strange, but I guess that depends on what
you want to use it for (which is not apparant).

Regards, Niels


July 29, 2000, 08:06 PM

Actually, it generates particles for use for texturing on quads or whatever poly you'd like to use. This isn't openptc dependendt (ie, I could port it for use with d3dim and then render to a texture surface).... Actually, my main purpouse was for something that looked pretty :)

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