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Submitted by nes 8 bit, posted on July 27, 2000

Image Description, by nes 8 bit

This is a screen shot of the Captured Reality Engine I created. It isn't complete yet and is going to be completely rewritten. I thought I'd let it shine one last time before I get rid of the current code. :)

This screen shot was using FSAA (SW FSAA :)) and those textures are the ones that are packaged with the qED editor. (qED is used for Quake1 editing)

if you're dying for more, then you can go to

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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

July 27, 2000, 11:53 AM

By "software FSAA," do you mean you rendered at a higher resolution and then resized the image to be smaller for the screenshot? :)


July 27, 2000, 01:10 PM

Those of you who tried to goto the website and had problems with the link, instead copy and paste the address into the browsers address line. has some dumb problems with direct links to files.


Timothy Barnes

July 27, 2000, 04:41 PM

What I meant by SW FSAA is that my card's drivers do SW FSAA. At least I think they do. It's a Viper 770 (TNT2) and I've been hearing different stories about how it does FSAA. When I did that screenshot I was getting about 4 fps.


July 27, 2000, 11:25 PM

I like that idea of having a screenshot as a texture. Very original :)

Maybe I'll use it sometime when I make demos. Really cool.


"What direction you should go in depends very much on where you want to end up." - a famous cat :)


July 27, 2000, 11:25 PM

like a self-portrait, almost ;)

"What direction you should go in depends very much on where you want to end up." - a famous cat :)

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