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Submitted by Oscar Blasco Maestro, posted on July 20, 2000

Image Description, by Oscar Blasco Maestro

It was some hours of the last weekend but I have finished my Implicit Surface demo. It's not perfect and I maybe upload an improved version in a few days but it works very well now. If you want to download it, you can visit my site where you can find the demo with source code (plus some other demos like a simple anisotropic demo, my engine and a tutorial to learn how to use Implicit Surfaces yourself). Check it now!

TraxNet's Programming Page:
I'm still working on it so the page may change during this week...

- Oscar Blasco (aka TraxNet).

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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
Javier Blasco

July 20, 2000, 08:49 AM

Hay mucho pirao por la red, que se pasa todo el dia en el ordenador, sin descansar.


July 20, 2000, 09:11 AM

Hmm, looks nice, reminds me somewhat of the implicit surfaces demos in this months GameDev Magazine, was this done before that came out or does it have some ideas from it? (Just wondering as I found the GDMag one looked a lot like the implicit surfaces demo I did about a year ago as well)


July 20, 2000, 01:40 PM

The first message comes from my father! I will have a serious talk with him. I did this demo after the demos from GameDev Magazine but I haven't read the article and I haven't use the surce code of them. I saw an screeenshot of the fountain demo from Brian Sharp and I started my own demo because it seem very interesting.

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