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Submitted by Lennox Antoine, posted on July 13, 2000




Image Description, by Lennox Antoine



These are screenshots from my xonnel engine. I brightened them a bit because I think they are dark on some computers (this loses some of the ambience in them). I have been working really hard at producing a demo and so far this is all I could come up with. The screenshots do not do it justice in my opinion. As for the engine, it is not biased towards anything. I plan on using it for all kinds of games. Here is a little description :

Features:
  • Octree space partitioning
  • Quadtree continuous level of detail terrain
  • BSP rendering (not use for it right now, octrees are better with no pvs)
  • Quake MD2 loader (temporary)
  • Advanced particle system
  • Collision detection (with sliding)
  • Simple Physics
  • Reading of map file levels (I use worldcraft right now) or any level I can load
  • Automatic detail option for speed control based on framerate
  • Engine controlled through scripting for dynamic modification without recompilation (not fully done yet, wait till you see this)
  • Scripting done with the Seer scripting library
  • Sound done with the fmod sound library
  • Fast terrain Shadows (only an approximation though)
  • Dynamic Terrain Lighting
  • Dynamic Layers (like cloud, and water planes)
  • I would really appreciate feedback on the engine (although you haven't ran it). What do you think it needs?

    Drop me a line at : lbantoin@ic.sunysb.edu


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    Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
     
    Uthman

    July 13, 2000, 02:46 AM

    Nice job!! The sky looks a little.... flat..... in all the pics except the top left.

     
    Phil Carlisle

    July 13, 2000, 06:20 AM

    I'd suggest trying to do some sort of game type stuff with it.

    I'm not a big fan of "engine" type stuff, youve got something that looks fine, now try making some simple gameplay in it. Its only really then that you get a feel for how usable it is.

    The end point is presumably to make a game of some sorts I expect??

    Engines are not useful in isolation, unless you have a "game" in mind, why are you working on this (other than knowledge, which is another good reason to do it).

    Phil.

     
    Rui Martins

    July 13, 2000, 06:33 AM


    Very Nice, I Must Say !

    About the flatiness of the sky, you could just removed the clouds ;)
    or you can make use of several more sparse layers of clouds.

    How fast does the engine run ?

     
    lxnyce

    July 13, 2000, 09:52 AM

    Sorry, this was old. I sent it in a couple of days ago when I first made the skyplanes. Now I fised them up a bit, moved them farther out. I am still using two however. I also added progressive meshes, and fixed up the actor system a bit. I am trying to develop a demo game with it. I need help with ai scripts however, levels and game mechanics.

     
    Jo Meder

    July 13, 2000, 08:49 PM

    That's a Terragen image in the background in the bottom left corner ( and in the top left and bottom right, although it's harder to tell ), right ? How are you using them, as a skybox or something ? The top left image looks as though it might have a static sky done in Terragen, but you have a moving layer of thin clouds below. Is that right ?

    I know one Terragen user has been getting pretty good results using Terragen images on the skybox in that newish WW2 game that I've completely forgotten the name of. Combat Mission perhaps ?

     
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