To join the terrain screenshot parade again, here are some screenshots from the current
Oxygen3D terrain system.
Lighting is disabled in this picture, because I'm working on that now. I have lighting in the terrain system
already, which it is vertex color based. Will upgrade that to lightmaps.
Another almost finished feature of the terrain system is the occlusion system, which performs very well
(when you are not viewing from top ofcourse). It automatically disables the occlusion system when you are
viewing at an angle where occlusion won't have any much influence anymore, and will only slow down because
of the unneeded checks.
It's nothing really special yet. Stay tuned for some real kickass shots :)