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Submitted by Zed Zeek, posted on June 19, 2000

Image Description, by Zed Zeek

heres a shot of the game that ive been working on a while. it uses the bollux (TM) engine. i would say the bollux engine (TM) is cutting edge but that would be bollux so i won't. though what i can say is that it does/uses
  • particle system
  • lightmapping
  • physics
  • dynamic lighting
  • LOD
  • bumpmapping (at least it did but its a bit slow on my card so ive disabled it)
  • opengl for rendering
  • bots though all they manage to do at the moment is run around bumping into things
  • collision detection (been working on this since february 20 hours a week and still haven't got it sussed out 100%. i'ld appreciate some advice from someone on a failsafe method of doing it)
  • zed zeek

    BTW i don't have the landscape shadows turned on in the above picture + i know theres a resemblence with a popular game (don't worry they'll be hearing from my lawyers)

    Image of the Day Gallery


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    Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

    June 19, 2000, 01:35 PM

    hahahah pmsl @ this - nice one Zed, I really needed a good laugh today :)


    June 19, 2000, 02:34 PM

    cool... .

    Steve 'Sly' Williams

    June 19, 2000, 07:11 PM

    Is that Horny from Dungeon Keeper in a Halo-type environment? I've been trying to suss out who the fellow is in the distance with the projectile phlegm, but he's a little too small and fuzzy to make out.


    June 19, 2000, 07:32 PM

    The guy in the background looks like Xaero to me.



    June 19, 2000, 07:34 PM

    The guy in the background appears to be Xaero, another Quake 3 model =]


    June 20, 2000, 04:15 PM

    Nah its a telly tubby

    This thread contains 6 messages.
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