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Submitted by Tobias Johansson, posted on June 02, 2000




Image Description, by Tobias Johansson



The landscape parade goes on...
This is screenshots from my DX7 outdoor engine with some neat features like:
  • Quadtree culling
  • Rottger's LOD algorithm (not used)
  • Terrain generation (perlin) or loading (heightmaps)
  • Terrain texturing & lighting (not very great)
  • The standard stuff (Particle systems, gouraud shaded objects, spherical envmapping etc )
  • 3D sounds, using DirectSound3D
  • Greets Tobias - http://come.to/polygone


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    Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
     
    Albert Sandberg

    June 06, 2000, 10:52 AM

    Hey! Cut off the terrain renderers, noone codes toruses anymore?

    t h e c

     
    This thread contains 1 message.
     
     
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