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Submitted by Paul Nettle, posted on May 27, 2000




Image Description, by Paul Nettle



This screenshot was produced by some proof-of-concept visibility technology I've been working on recently.
  • The upper-left shows a bird's-eye view of the visible polygons as they relate to the viewer.
  • The upper-right pane shows the rendered image of the visible polygons only.
  • The lower-left pane shows the scene with no visibility solution applied.
  • The lower-right pane shows the non-conservative visibility solution.
  • This image is one frame from an animation of a very dynamic scene. You can download the animation and/or find more information on our website at: www.FluidStudios.com.


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    Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
     
    Sergei Miloikov

    June 28, 2000, 09:48 AM

    Hi there!
    Is that a polygon soup (I mean - does you use the conectivity of the triangles that compose the objects, or not...)?
    If so, I think there isn't a chance to run that kind of scene quickly, and - there is no need of that...think about it - who will mess the world data with the objects data and then 'process' them together?! Hmm, and all that to have the 'absolutely freedom'? but who need that?
    Well, simply I think that there isn't a good algo that will process that kind of scenes at 'realtime' speed...does yours do that?

     
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