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Submitted by Jacob Alan McCosh, posted on April 24, 2000




Image Description, by Jacob Alan McCosh



This is a newer, lit version of the terrain engine we are working on. It is a screenshot of the terrain renderer still in development for a game that I and a few of my friends at Virginia Tech are creating. It is simply a 20000 triangle set of tri-strips randomly generated by our heightmap designer. It is currently running at about 60 fps on a celeron 300a with a tnt2. More information on this and another game I am working on will be available shortly. Feel free to email me about any questions or just to chat about computer graphics.


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Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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