This is a newer, lit version of the terrain engine we are working on. It is a screenshot of the terrain
renderer still in development for a game that I and a few of my friends at Virginia Tech are creating.
It is simply a 20000 triangle set of tri-strips randomly generated by our heightmap designer. It is
currently running at about 60 fps on a celeron 300a with a tnt2. More information on this and another
game I am working on will be available shortly. Feel free to email me about any questions or just to
chat about computer graphics.