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Submitted by Mark Allen, posted on March 28, 2000




Image Description, by Mark Allen



This is our third submission to Flipcode's image of the day. I wanted to show the current state of Storm to those that are following its progress. The latest feature is the addition of water and detail texturing.

Water has been added by defining a 'sea level'. By extending the terrain texture generation algorithm that we use we have added an under water texture. Then we render the water on top of that with a second pass. I intend to use the water to also reflect the terrain.

The detail texturing added to the terrain is also done with another pass. Essentially its a high resolution texture that modulates the base texture giving the effect of having more detail.

I'd love to hear any comments that people have. As always, you can get the latest information from our Tashco Studios web site.


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Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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