This is our third submission to Flipcode's image of the day. I wanted to show
the current state of Storm to those that are following its progress. The latest
feature is the addition of water and detail texturing.
Water has been added by defining a 'sea level'. By extending the terrain
texture generation algorithm that we use we have added an under water texture.
Then we render the water on top of that with a second pass. I intend to use the
water to also reflect the terrain.
The detail texturing added to the terrain is also done with another pass.
Essentially its a high resolution texture that modulates the base texture giving
the effect of having more detail.
I'd love to hear any comments that people have. As always, you can get the
latest information from our Tashco Studios web site.