Not logged in, Join Here! or Log In Below:  
 
News Articles Search    
 


Submitted by Vlad Andreev, posted on March 14, 2000




Image Description, by Vlad Andreev



Here are a few screenshots of my terrain engine, OGRE. It's been in development for only a coupla weeks now, which should explain the apparent lack of features. The features implemented so far include:
  • Global unique texturing with shadow maps (lower right shot shows the shadow/light mapping)
  • Dynamic animated clouds (3d Perlin noise). Backdropped for now, but I'll implement a sky dome as soon as I get to it.
  • 6dof with collision detection
  • RGB lighting
  • 3d studio mesh support (the reason there are no dynamic objects in the screenshots is that I don't have a map editor yet and haven't gotten around to doing procedural object placement)
  • Procedural terrain generation (diamond square with a fair bit of post-processing)
  • Well, that about covers it.

    -Vlad Andreev
    goltrpoat@hotmail.com


    [prev]
    Image of the Day Gallery
    www.flipcode.com

    [next]

     
    Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
     
     
    Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.