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Submitted by Chris Egerter, posted on March 06, 2000

Image Description, by Chris Egerter

Here are some screenshots of my current landscape engine which is part of Power Render 3. The engine now features:
  • Direct3D rendering (DX7)
  • per pixel rippling water reflections using hardware bump mapping
  • raytraced terrain shadows and fractal heightfield expansion
  • dynamic and static soft shadows
  • color keyed shadows for things like billboarded trees
  • single giant terrain texture which is procedurally generated
  • fully deformable terrain
  • You can download the running demo from
    Please report any problems to

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