This are screenshots of my new Engine called freeD using OpenGL. We are a
small team of students, consisting of one programmer and some graphic artists
coming from switzerland. We want to build a real-time LAN (maybe Internet)
game. At the moment we are not sure weather we want to build an RTS or a
deathmatch racing game (with all the Unreal Tournament Modes like Domination
and all) playing on a huge landscape.