these are 3 shots of sovereign (editor's note: 1 of 3), a glide based fps..
it featues all the standart shit quake2 has and additionally
volume fog, translucent chrome, Lod Textures and some other shit
the indoor renderer is portal based and shows some quake level
(sound illogical as quake is bsp based...but it's that way..I needed
some level to test the shit)
the outdoor renderer is based on some voxel algo and renders
a greyscaled heightfield...
the gfx were not made by my...so (c) to the respective owners
the game won't be continued as glide is dead... :(
thx 3dfx!! :(