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Submitted by Alex Herz, posted on November 22, 1999

Image Description, by Alex Herz

these are 3 shots of sovereign (editor's note: 1 of 3), a glide based fps.. it featues all the standart shit quake2 has and additionally volume fog, translucent chrome, Lod Textures and some other shit the indoor renderer is portal based and shows some quake level (sound illogical as quake is bsp based...but it's that way..I needed some level to test the shit) the outdoor renderer is based on some voxel algo and renders a greyscaled heightfield...

the gfx were not made by (c) to the respective owners the game won't be continued as glide is dead... :( thx 3dfx!! :(

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