(soory for my english, but i'm french)
This is a screenshot from the tool i'm coding for my game.
It's at an early stage of developpement. The features are :
UV mapping with high control on UV vertex.
world editing (future)
Animation creation (for real time cinematics scenes)
High efficient interface
The interface is made for quick and efficient editing. This is (i think) a
very important point
for a good game developpement.
Note: the building shown in the window is a cathedral that i done in NENDO
(a very powerful modeling tool).