Submitted by Chris Egerter, posted on August 20, 1999
Image Description, by Chris Egerter
Ever wondered what Quake2 would look like with bump
mapping? This is an image of a Quake2 level viewer that I ported to
Power Render 3 and added bump. It uses the base textures as bump which
isn't correct, but still gives a neat effect.
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Wow, it'd sure be nice if nVidia released a patch to add this sort of functionality into Quake2. Or even Quake3 for that matter. Hint hint.
(Yes, I'm bored and am going through old IOTDs. This one was nice enough to warrant commenting on. :)
How hard would it be to do that in OpenGL, anyway? I'd imagine that Matrox's OpenGL driver has an extension for this, and since it's just the base texture being used (quite well) as a bumpmap here, I don't see why it'd take much extra code on the part of id. Maybe id will eventually opensource Quake2 or something... Or maybe someone could add this to Quake1. Maybe I could be that someone, but I don't even have a compiler for Windows and the G400 driver for Linux definitely doesn't have this functionality yet. :(