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Submitted by Chris Egerter, posted on August 20, 1999




Image Description, by Chris Egerter



Ever wondered what Quake2 would look like with bump mapping? This is an image of a Quake2 level viewer that I ported to Power Render 3 and added bump. It uses the base textures as bump which isn't correct, but still gives a neat effect.


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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
fluffy

August 16, 2000, 11:42 PM

Wow, it'd sure be nice if nVidia released a patch to add this sort of functionality into Quake2. Or even Quake3 for that matter. Hint hint.

(Yes, I'm bored and am going through old IOTDs. This one was nice enough to warrant commenting on. :)

How hard would it be to do that in OpenGL, anyway? I'd imagine that Matrox's OpenGL driver has an extension for this, and since it's just the base texture being used (quite well) as a bumpmap here, I don't see why it'd take much extra code on the part of id. Maybe id will eventually opensource Quake2 or something... Or maybe someone could add this to Quake1. Maybe I could be that someone, but I don't even have a compiler for Windows and the G400 driver for Linux definitely doesn't have this functionality yet. :(

Code. Music. fluffy.

 
Fant

August 11, 2001, 12:52 PM

Hey. Your Comment is cool! the Picture too... so i also comment it out =)

 
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