This is a screen shot of my partially completed 3D engine. Nothing special.
Uses a PVS and hardware Z-Buffer. I do pride myself, however on the
test-level. After making quake levels for years, I can do pretty much
anything I want with worldcraft in a couple of hours, convert it to my data
format, and have a quake-sized level with complex geometry to test with. The
textures I made with Paint Shop Pro. It took me a while to make them since
I'm no 2D artist. My skills tend lie in the 3D realm. The engine is
currently in limbo though, as I have lots of sticks in the fire coding wise,
as well as being a full-time student. You can check out more about the
engine in my tech-file here on flipcode. Got Comments? Email me.